Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
Permanent URI for this collectionhttps://hdl.handle.net/11147/7148
Browse
5 results
Search Results
Article A Cluster of Surprise Egg Toys as Designed Objects at the Intersection of Design and Culture [2](Common Ground Research Networks, 2022) Talu, N.This study examines the cultural context of a cluster of surprise egg toys. The cluster contains 167 toys, collected between the years 1993 and 2015. The study methodology consisted of content analysis involving both qualitative interpretation and quantitative techniques. The interpretation is initiated with the toys’ physical materiality. Analysis is then developed on the compositional modalities of each toy, the place of each in the cluster, and the cluster as a whole. Qualitative interpretation and theoretical analysis of detailed descriptions and groupings of the cluster highlight the central themes found at the intersection of design and culture. Analysis of the cluster reveals that it carries the duality, or the tension, between modern and postmodern cultures with one elevating functionality and the other using storytelling as a means of creativity. They are designed objects and design things blending the two cultures in their physical content, and can be seen as artifacts that contribute to the value of design in everyday life within the context of mass culture. © Common Ground Research Networks, Nilüfer Talu, All Rights Reserved.Article Citation - WoS: 9Citation - Scopus: 13Microservice-Based Projects in Agile World: a Structured Interview(Elsevier, 2024) Unlu, Huseyin; Kennouche, Dhia Eddine; Soylu, Gorkem Kiling; Demirors, OnurContext: During the last decade, Microservice-based software architecture (MSSA) has been a preferred design paradigm for a growing number of companies. MSSA, specifically in the form of reactive systems, has substantial differences from the more conventional design paradigms, such as object-oriented analysis and design. Therefore, adaptation demands software organizations to transform their culture. However, there is a lack of research studies that explore common practices utilized by software companies that implement MSSAs.Objective: In this study, our goal is to get an insight into how practices such as an agile methodology, software analysis, design, test, size measurement, and effort estimation are performed in software projects which embrace the Microservice-based software architecture paradigm. Together with the identification of practices utilized for the MSSA paradigm, we aim to determine the challenges organizations face to adopt microservice-based software architectures.Method: We performed a structured interview with participants coming from 20 different organizations over different roles, domains, and countries to collect information on their views, experience, and the challenges faced.Results: Our results reveal that organizations find agile development compatible with microservices. In general, they continue to use traditional object-oriented modeling notations for analysis and design in an abstract way. They continue to use the same subjective size measurement and effort estimation approaches that they were using previously in traditional architectures. However, they face unique challenges in developing microservices.Conclusion: Although organizations face challenges, practitioners continue to use familiar techniques that they have been using for traditional architectures. The results provide a snapshot of the software industry that utilizes microservices.Article A Cluster of Surprise Egg Toys as Designed Objects at the Intersection of Design and Culture(Common Ground Research Networks, 2022) Talu, NilüferThis study examines the cultural context of a cluster of surprise egg toys. The cluster contains 167 toys, collected between the years 1993 and 2015. The study methodology consisted of content analysis involving both qualitative interpretation and quantitative techniques. The interpretation is initiated with the toys’ physical materiality. Analysis is then developed on the compositional modalities of each toy, the place of each in the cluster, and the cluster as a whole. Qualitative interpretation and theoretical analysis of detailed descriptions and groupings of the cluster highlight the central themes found at the intersection of design and culture. Analysis of the cluster reveals that it carries the duality, or the tension, between modern and postmodern cultures with one elevating functionality and the other using storytelling as a means of creativity. They are designed objects and design things blending the two cultures in their physical content, and can be seen as artifacts that contribute to the value of design in everyday life within the context of mass culture. © Common Ground Research Networks, Nilüfer Talu, All Rights Reserved.Article Citation - WoS: 2Citation - Scopus: 4Subjectivity in Design Education: the Perception of the City Through Personal Maps(Blackwell Publishing, 2016) Yılmaz, EbruOur mental maps related to the cities are limited by our personal perception and fragmented in the process. There are many inner and outer effects that shape our mental maps, and as a result the fragmented whole refers to the total city image in our minds. To represent this image, an experimental study has been conducted with a group of students. They used mapping techniques to design subjective maps. Maps, in general, are objective, and produced by standardised techniques which connote similar meanings for everyone. In contrast, artists and designers use maps as liberating objects of representations. Thus, using mapping techniques, inventing new ways of narration and gaining new understandings towards the city we dwell in are the basic aims of this study. Final designs can be evaluated as tools to question subjectivity in both design and architectural education.Conference Object Evaluation of an Integrated Gis-Based Crime Analysis & 3d Modelling for Izmir-Konak Municipality(International Society for Photogrammetry and Remote Sensing, 2011) Tarhan, Çiğdem; Deniz, DenizGIS integrated 3D modelling is crucial for the city planning and design processes because urban modelling is a tool used in virtual environments, and provides convenience to work. Although, the creation and display of 3D city models for large regions is difficult it is vital for planning and designing safer cities, as well as public places. Today, crime is a significant problem in Turkey. When it was compared by years of crime rates, population growth and urbanization rate, an increasing more than in parallel has been observed. This paper aims to discuss GIS integrated 3D modelling affects in urban planning and design, explaining Turkish planning processes with GIS and 3D modelling. To do that, it presents a case study for Izmir Konak Municipality about GIS integrated crime analysis and 3D models of the crime scenes. Izmir crime records has been obtained from Izmir Police Department belonging to 2003-2004 and 2005 (D.Deniz, 2007) are used for districts’ crime map. In the light of these data, the highest rate crime district, Konak, is analyzed between 2001 and 2005 data.
