Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
Permanent URI for this collectionhttps://hdl.handle.net/11147/7148
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Conference Object Metacognitive, Cognitive, and Creative Dynamics in the Artificial Intelligence-Aided Design Process(Education and Research in Computer Aided Architectural Design in Europe, 2025) Yazici, G.; Doǧan, F.This study examines the effects of artificial intelligence-aided design processes (AIADP) on cognitive load, creativity, and metacognitive awareness. Within the scope of the study, a one-day face-to-face workshop was organised with twenty-eight architects, including architecture students studying at undergraduate and graduate levels, and the data based on the participants' experiences were analysed using qualitative research methods. The results of the sentiment-based content analysis show that integrating AI tools into the design process reduces cognitive load, supports creative thinking processes, facilitates rapid prototyping and feedback mechanisms, and increases metacognitive awareness. The findings reveal that AI-aided design tools can potentially improve designers' cognitive and creative capacities. The study addresses the effects of AIADP in educational and professional contexts from a local perspective, providing a new perspective on the literature on the integration of AI into design processes. © 2025, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.Book Part An Inquiry Into the Relationships Among Design Learning, Metacognitive Awareness, and Academic Goal Orientation(Design Research Society, 2024) Yazici, G.; Doǧan, F.This study examines the relationship between students' metacognitive awareness, academic goal orientations, and design course grades as a design learning criterion in design education and proposes improvements for future design education. Based on the view that metacognitive awareness and academic goal orientations are important in student's academic success, this study investigates whether there is a difference among students with different metacognitive awareness levels concerning their academic goal orientations and design course grades. The study was carried out with 84 undergraduate architecture students. Students were divided into two groups: students with high and low metacognitive awareness levels using the non-hierarchical cluster analysis method. Metacognitive Awareness Inventory and Academic Goal Orientation Questionnaire were used in the study. The results indicate that there is a statistically significant difference between the two groups, and it is a large effect size. Additionally, relationships between goal orientation, grades, and metacognitive awareness were determined. © 2024, Design Research Society. All rights reserved.Article On the Strengths and Weaknesses of Virtual Reality in Distance Estimation in AEC Domain: A Meta-Analysis of Literature 2014–2024(Springer Science and Business Media Deutschland GmbH, 2026) Kurpınar, G.; Doǧan, F.; Çevik, A.; Kasali, A.Virtual reality (VR) became the most used extended reality system in architecture, engineering, and construction domains. It offers advantages through its immersive and interactive interface. There is, however, a need to investigate both its strengths and weaknesses especially in relation to the claim that it is a close surrogate for real-world performances. This study reports the findings of a meta-analysis on distance estimation (DE) in VR. Distance estimation, essential for spatial perception, remains to be a problem in VR even with advanced head-mounted displays. The study questions whether VR can match the real-world performance in DE to highlight its shortcomings as well as its potentials. The meta-analysis includes 77 pieces of data from 29 studies and investigates whether DE accuracy has improved and how DE interacts with task type, task environment, and target range. The results indicate VR is still underperforming in DE, head-mounted display’s weight is the significant factor, and task type and task environment significantly interact with DE. We conclude VR needs to be specifically tailored regarding the needs of practitioners in architecture and engineering industry and that it is not yet a substitute for real-world performances. © The Author(s) 2025.
