Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection

Permanent URI for this collectionhttps://hdl.handle.net/11147/7148

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  • Article
    Citation - WoS: 3
    Citation - Scopus: 3
    Elimination of Useless Images From Raw Camera-Trap Data
    (Türkiye Klinikleri Journal of Medical Sciences, 2019) Tekeli, Ulaş; Baştanlar, Yalın
    Camera-traps are motion triggered cameras that are used to observe animals in nature. The number of images collected from camera-traps has increased significantly with the widening use of camera-traps thanks to advances in digital technology. A great workload is required for wild-life researchers to group and label these images. We propose a system to decrease the amount of time spent by the researchers by eliminating useless images from raw camera-trap data. These images are too bright, too dark, blurred, or they contain no animals To eliminate bright, dark, and blurred images we employ techniques based on image histograms and fast Fourier transform. To eliminate the images without animals, we propose a system combining convolutional neural networks and background subtraction. We experimentally show that the proposed approach keeps 99% of photos with animals while eliminating more than 50% of photos without animals. We also present a software prototype that employs developed algorithms to eliminate useless images.
  • Conference Object
    Citation - WoS: 1
    Citation - Scopus: 2
    A Case Study on Logging Visual Activities: Chess Game
    (Springer Verlag, 2006) Ozan, Şükrü; Gümüştekin, Şevket
    Automatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Fédération International des Ėchecs) compatible chess board, generating a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. Intel® Open Source Computer Vision Library (OpenCV) is used in the current software implementation.