WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
Permanent URI for this collectionhttps://hdl.handle.net/11147/7150
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Article Citation - WoS: 9Citation - Scopus: 13Training Cnns With Image Patches for Object Localisation(Institution of Engineering and Technology, 2018) Orhan, Semih; Baştanlar, YalınRecently, convolutional neural networks (CNNs) have shown great performance in different problems of computer vision including object detection and localisation. A novel training approach is proposed for CNNs to localise some animal species whose bodies have distinctive patterns such as leopards and zebras. To learn characteristic patterns, small patches which are taken from different body parts of animals are used to train models. To find object location, in a test image, all locations are visited in a sliding window fashion. Crops are fed into trained CNN and their classification scores are combined into a heat map. Later on, heat maps are converted to bounding box estimates for varying confidence scores. The localisation performance of the patch-based training approach is compared with Faster R-CNN – a state-of-the-art CNN-based object detection and localisation method. Experimental results reveal that the patch-based training outperforms Faster R-CNN, especially for classes with distinctive patterns.Conference Object Citation - WoS: 1Citation - Scopus: 2A Case Study on Logging Visual Activities: Chess Game(Springer Verlag, 2006) Ozan, Şükrü; Gümüştekin, ŞevketAutomatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Fédération International des Ėchecs) compatible chess board, generating a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. Intel® Open Source Computer Vision Library (OpenCV) is used in the current software implementation.
