WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
Permanent URI for this collectionhttps://hdl.handle.net/11147/7150
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Data Paper Dataset of Virtual and Real-Life Visual Experiences Inside a Museum: Survey on Visual Perception With Objective and Subjective Measures(Elsevier, 2023) Salvadori, Giacomo; Tambellini, Giuseppe; Çevik, Aslıhan; Kazanasmaz, Zehra Tuğçe; Leccese, FrancescoOccupants’ perception of a space depends on their experience [1–3]. Four kinds of visiting experiences were carried out inside the Natural History Museum of the University of Pisa [4]. The museum is housed, together with the National Museum of the Charterhouse [5], inside the Monumental Charterhouse of Calci, near Pisa. Four of the permanent exhibition halls of the Museum were selected for the survey: Historical Gallery, Mammal's Hall, Ungulates’ Gallery and Cetaceans’ Gallery. A total of 117 participants were divided into four groups depending on their visiting experience: real-life, or virtual based respectively on videos, photos or computer-generated photorealistic images (renders). Experiences are compared. The comparison comprehends objective data (measured illuminance levels) and subjective data (questionnaire outcomes on the perception of the space). The illuminance levels were measured using a photoradiometer: datalogger Delta Ohm HD2102.2 equipped with LP 471 PHOT probe. The probe was placed 1.20 m above floor level, and it was set to measure vertical illuminance at 10 seconds intervals. To evaluate participants’ perception of the space questionnaires were used. The presented data refer to the article: “Perception of light in museum environments: comparison between real-life and virtual visual experiences” [1]. This kind of data provides a base to assess if virtual kinds of experience can be implemented in museum environments as an alternative to the real-life experience, and to understand if such an implementation is detrimental or not in terms of participants’ perception of the space. Virtual experiences can be particularly useful for spreading culture, making it accessible even in presence of moving restrictions for people, such as those in force today due to the SARS-CoV-2 emergency.Article Citation - WoS: 5Citation - Scopus: 6Perception of Light in Museum Environments: Comparison Between Real-Life and Virtual Visual Experiences(MDPI, 2022) Tambellini, Giuseppe; Salvadori, Giacomo; Leccese, Francesco; Çevik, Aslıhan; Kazanasmaz, Zehra TuğçeAlternative environments to real-life have been in recent demand in regard to lighting design and in museums. In this study, the effectiveness of the perception of the museum space in simulations or virtual-based environments is studied. Answers to a questionnaire regarding lighting in four different visual experiences are compared: Real-life, virtual-video-based, virtual-photo-based and virtual-render-based. A total of 117 participants were divided into four visual experience groups. Each group answered the same lighting related questions for four exhibition halls in the Natural History Museum of the University of Pisa (Italy), which is housed in the Monumental Charterhouse of Calci. The answers were analyzed using ANOVA and a T-test. The results show that virtual experiences can be acceptable alternatives to real-life experience as the answers were indifferent in more than half of the criteria, and no criterion was affected significantly by experience, regardless of the hall’s characteristics. However, it was found that the hall’s characteristics also had an impact on the perception of the criteria in different experiences. Controlled artificial lighting or uniformly distributed lighting (full day or artificial light) were found to be more indifferent to the experience.Article Citation - WoS: 3Citation - Scopus: 2User Lighting Preferences Based on Navigation and Space Quality in Virtual Exhibition Environments(Znack Publishing House, 2020) Çevik, Aslıhan; Kazanasmaz, Zehra Tuğçe; Duran, Hasan EnginJust as any other interior environment, lighting of exhibition spaces must be examined to enhance its visual quality and comfort. In this study, user behaviour, perception and impressions are analyzed for more comprehensive understanding by including subjective reasoning. Due to the chaotic progress and contradictory choices in exhibition lighting, daylight is mostly avoided while the role of users and relation between quantitative and qualitative parameters are often neglected. A series of sample exhibition spaces illuminated either artificially or by daylight are modelled virtually in Lumion software to be evaluated in a three-step questionnaire. A total of 90 participants are selected from three different professions (architects, visitors, artists), their reaction like movement, preference and impressions are gathered via questionnaire while moving through the model. The study aims to find out the role of lighting type in exhibition navigation and its relation with non-lighting parameters using statistical analysis methods. Results show that natural light is preferred more in sculpture exhibition while artificial light is preferred in painting exhibition. Movement towards daylight increases in transition areas and towards the end of the exhibition. A significant difference in navigation choices are found between professions, architects preferred to move towards more natural light while artists preferred artificial light.
