Sürdürülebilir Yeşil Kampüs Koleksiyonu / Sustainable Green Campus Collection

Permanent URI for this collectionhttps://hdl.handle.net/11147/7755

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  • Article
    Citation - WoS: 11
    Citation - Scopus: 11
    Calibration of Double Stripe 3d Laser Scanner Systems Using Planarity and Orthogonality Constraints
    (Elsevier Ltd., 2014) Ozan, Şükrü; Gümüştekin, Şevket
    In this study, 3D scanning systems that utilize a pair of laser stripes are studied. Three types of scanning systems are implemented to scan environments, rough surfaces of near planar objects and small 3D objects. These scanners make use of double laser stripes to minimize the undesired effect of occlusions. Calibration of these scanning systems is crucially important for the alignment of 3D points which are reconstructed from different stripes. In this paper, the main focus is on the calibration problem, following a treatment on the pre-processing of stripe projections using dynamic programming and localization of 2D image points with sub-pixel accuracy. The 3D points corresponding to laser stripes are used in an optimization procedure that imposes geometrical constraints such as coplanarities and orthogonalities. It is shown that, calibration procedure proposed here, significantly improves the alignment of 3D points scanned using two laser stripes.
  • Conference Object
    Citation - WoS: 1
    Citation - Scopus: 2
    A Case Study on Logging Visual Activities: Chess Game
    (Springer Verlag, 2006) Ozan, Şükrü; Gümüştekin, Şevket
    Automatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Fédération International des Ėchecs) compatible chess board, generating a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. Intel® Open Source Computer Vision Library (OpenCV) is used in the current software implementation.
  • Master Thesis
    A Case Study on Logging Visual Activities: Chess Game
    (Izmir Institute of Technology, 2005) Ozan, Şükrü; Gümüştekin, Şevket
    Automatically recognizing and analyzing visual activities in complex nenvironments is a challenging and open-ended problem. In this thesis this problem domain is visited in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Federation International des Echecs) compatible chess board and to generate a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. A PC-CAM connected to a PC is used to acquire images and implement the corresponding software. For convenience, .Intel R Open Source Computer Vision Library (OpenCV). is used in the current software implementation.