Architecture / Mimarlık
Permanent URI for this collectionhttps://hdl.handle.net/11147/24
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Article Citation - WoS: 5Citation - Scopus: 6Perception of Light in Museum Environments: Comparison Between Real-Life and Virtual Visual Experiences(MDPI, 2022) Tambellini, Giuseppe; Salvadori, Giacomo; Leccese, Francesco; Çevik, Aslıhan; Kazanasmaz, Zehra TuğçeAlternative environments to real-life have been in recent demand in regard to lighting design and in museums. In this study, the effectiveness of the perception of the museum space in simulations or virtual-based environments is studied. Answers to a questionnaire regarding lighting in four different visual experiences are compared: Real-life, virtual-video-based, virtual-photo-based and virtual-render-based. A total of 117 participants were divided into four visual experience groups. Each group answered the same lighting related questions for four exhibition halls in the Natural History Museum of the University of Pisa (Italy), which is housed in the Monumental Charterhouse of Calci. The answers were analyzed using ANOVA and a T-test. The results show that virtual experiences can be acceptable alternatives to real-life experience as the answers were indifferent in more than half of the criteria, and no criterion was affected significantly by experience, regardless of the hall’s characteristics. However, it was found that the hall’s characteristics also had an impact on the perception of the criteria in different experiences. Controlled artificial lighting or uniformly distributed lighting (full day or artificial light) were found to be more indifferent to the experience.Article Citation - WoS: 5Citation - Scopus: 6Laptop Displays Performance: Compliance Assessment With Visual Ergonomics Requirements(Elsevier, 2021) Leccese, Francesco; Rocca, Michele; Salvadori, Giacomo; Öner, Merve; Burattini, Chiara; Bisegna, FabioThe use of display devices such as smartphones, tablets, laptops is now massive and continuous in everyday life. It, therefore, becomes increasingly important to be aware of the performance of these devices, not only in terms of the tasks to be performed but also in terms of interaction with humans and therefore knows any possible effect on the ergonomics of vision. Following previous research activities conducted by the authors on the assessment of the visual ergonomics at video display terminal workstations, the aim of this study is to evaluate the ergonomics of human-system interaction of laptop displays. In details, a sample of 57 laptop displays is analyzed in accordance with the requirements of the EN ISO 9241-3xx series of international standards related to the display luminance, luminance ratio, contrast non-uniformity. An extensive luminance measurement campaign was carried out using a special pattern that allowed to measure the luminance in 13 different areas of the displays. The results obtained with this activity showed a great luminance variability between different displays. Almost all the displays are able to emit high levels of display luminance, and almost all the displays meet the requirement of contrast non-uniformity. However, several devices did not meet the recommended values of luminance ratio. Furthermore, the authors created a simplified graph to allow a rapid evaluation of the performance of the displays. This method could be periodically used in practice in order to evaluate the residual performance level.
