A Case Study on Logging Visual Activities: Chess Game
| dc.contributor.author | Ozan, Şükrü | |
| dc.contributor.author | Gümüştekin, Şevket | |
| dc.coverage.doi | 10.1007/11803089_1 | |
| dc.date.accessioned | 2016-10-14T11:31:45Z | |
| dc.date.available | 2016-10-14T11:31:45Z | |
| dc.date.issued | 2006 | |
| dc.description | 14th Turkish Symposium on Artificial Intelligence and Neural Networks, TAINN 2005; Izmir; Turkey; 16 June 2005 through 17 June 2005 | en_US |
| dc.description.abstract | Automatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Fédération International des Ėchecs) compatible chess board, generating a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. Intel® Open Source Computer Vision Library (OpenCV) is used in the current software implementation. | en_US |
| dc.identifier.citation | Ozan, Ş., and Gümüştekin, Ş. (2006). A case study on logging visual activities: Chess game. Lecture Notes in Computer Science, 3949 LNAI, 1-10. doi:10.1007/11803089_1 | en_US |
| dc.identifier.doi | 10.1007/11803089_1 | en_US |
| dc.identifier.doi | 10.1007/11803089_1 | |
| dc.identifier.isbn | 9783540367130 | |
| dc.identifier.issn | 0302-9743 | |
| dc.identifier.issn | 1611-3349 | |
| dc.identifier.issn | 0302-9743 | |
| dc.identifier.scopus | 2-s2.0-33746762233 | |
| dc.identifier.uri | http://doi.org/10.1007/11803089_1 | |
| dc.identifier.uri | https://hdl.handle.net/11147/2244 | |
| dc.language.iso | eng | en_US |
| dc.publisher | Springer Verlag | en_US |
| dc.relation.ispartof | Lecture Notes in Computer Science | en_US |
| dc.rights | info:eu-repo/semantics/openAccess | en_US |
| dc.subject | Game theory | en_US |
| dc.subject | Computer software | en_US |
| dc.subject | Computer vision | en_US |
| dc.subject | Software engineering | en_US |
| dc.title | A Case Study on Logging Visual Activities: Chess Game | en_US |
| dc.type | Conference Object | en_US |
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| gdc.author.institutional | Ozan, Şükrü | |
| gdc.author.institutional | Gümüştekin, Şevket | |
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| gdc.description.department | İzmir Institute of Technology. Electrical and Electronics Engineering | en_US |
| gdc.description.endpage | 10 | en_US |
| gdc.description.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
| gdc.description.scopusquality | Q3 | |
| gdc.description.startpage | 1 | en_US |
| gdc.description.volume | 3949 LNAI | en_US |
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| gdc.oaire.keywords | Computer vision | |
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