A Case Study on Logging Visual Activities: Chess Game

dc.contributor.author Ozan, Şükrü
dc.contributor.author Gümüştekin, Şevket
dc.coverage.doi 10.1007/11803089_1
dc.date.accessioned 2016-10-14T11:31:45Z
dc.date.available 2016-10-14T11:31:45Z
dc.date.issued 2006
dc.description 14th Turkish Symposium on Artificial Intelligence and Neural Networks, TAINN 2005; Izmir; Turkey; 16 June 2005 through 17 June 2005 en_US
dc.description.abstract Automatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Fédération International des Ėchecs) compatible chess board, generating a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. Intel® Open Source Computer Vision Library (OpenCV) is used in the current software implementation. en_US
dc.identifier.citation Ozan, Ş., and Gümüştekin, Ş. (2006). A case study on logging visual activities: Chess game. Lecture Notes in Computer Science, 3949 LNAI, 1-10. doi:10.1007/11803089_1 en_US
dc.identifier.doi 10.1007/11803089_1 en_US
dc.identifier.doi 10.1007/11803089_1
dc.identifier.isbn 9783540367130
dc.identifier.issn 0302-9743
dc.identifier.issn 1611-3349
dc.identifier.issn 0302-9743
dc.identifier.scopus 2-s2.0-33746762233
dc.identifier.uri http://doi.org/10.1007/11803089_1
dc.identifier.uri https://hdl.handle.net/11147/2244
dc.language.iso eng en_US
dc.publisher Springer Verlag en_US
dc.relation.ispartof Lecture Notes in Computer Science en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Game theory en_US
dc.subject Computer software en_US
dc.subject Computer vision en_US
dc.subject Software engineering en_US
dc.title A Case Study on Logging Visual Activities: Chess Game en_US
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.institutional Ozan, Şükrü
gdc.author.institutional Gümüştekin, Şevket
gdc.author.yokid 113928
gdc.bip.impulseclass C5
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gdc.coar.access open access
gdc.coar.type text::conference output
gdc.collaboration.industrial false
gdc.description.department İzmir Institute of Technology. Electrical and Electronics Engineering en_US
gdc.description.endpage 10 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q3
gdc.description.startpage 1 en_US
gdc.description.volume 3949 LNAI en_US
gdc.description.wosquality N/A
gdc.identifier.openalex W1605692683
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gdc.oaire.keywords Software engineering
gdc.oaire.keywords Computer vision
gdc.oaire.keywords Computer software
gdc.oaire.keywords Game theory
gdc.oaire.popularity 1.4032416E-9
gdc.oaire.publicfunded false
gdc.oaire.sciencefields 0202 electrical engineering, electronic engineering, information engineering
gdc.oaire.sciencefields 02 engineering and technology
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gdc.opencitations.count 2
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